Category Archives: Unity3D

RemoteTurnkey

Things do not have to be complicated. In this short video we show how to configure any MDriven built system to programmatically, easily and securely communicate with a MDrivenTurnkey site. Use these techniques to keep data in sync from systems … Continue reading

Posted in CO-Unique, MDrivenDesigner, MDrivenTurnkey, Unity3D, Xamarin | Tagged | Leave a comment

Unity3D and MDriven

Unity3D use Mono – and Mono builds do not really follow the usual .net versioning with 2.0,3.5 etc… There is a special .net Framework edition you must use. You get this by installing the Visual Studio 2015 Tools for Unity. … Continue reading

Posted in MDrivenDesigner, Mono, UML, Unity3D, VisualStudio | Tagged , , | Leave a comment